The Snowfly Feedback Loop

  Action -> Effect -> Feedback -> New Action It doesn’t matter what I do, or what decision I make, I can’t escape the effects of my actions. I can run, I can hide, but the effects will follow right behind. What I CAN do better understand my actions which in turn give me power … Read more

The Why And How of Gamification

As is the case with many things, including CRM’s and computing, all Gamification is not created equal. Gamification is joining the list of business and technology buzz words and its various applications are wrongly getting lumped together as several industries attempt to apply this concept into every possible scenario. While some applications of the term gamification are less accurately applied, there is a reason for all the hype, and that is because when properly and systematically applied, the principles of gamification work. Gamification works not only with millennials (who are often the most targeted demographic group of gamification techniques), but results prove that gamification works effectively with every generation currently participating in the workforce.

It is likely that most people have experienced or heard of gamification by now, but to make sure we’re on the same foundation, we would like to define the term. Gamification is the application of principles or aspects of game playing (e.g., point scoring, competition with others, rules of play) to an activity or desired behavior as a technique to encourage increased engagement with a specific procedure, product, or service. There is confusion surrounding gamification not only because of its broad definition but also because of the various applications of these techniques. So, to simply ask “Why use gamification?” is not enough; one must also ask, “How should I use gamification?” in order to be as effective as possible.

By simply applying digital rewards or games into a specific activity, many service providers and employers are triumphantly adding the term “gamification” to a features list or marketing materials for their products or offers of employment. While it is true that this type of application falls under the umbrella of the principle idea of gamification, this is arguably not the reason why gamification has so rapidly risen to prominence. From our research and experience, there are 5 concepts applicable to Gamification that transcend the simple “check-the-box” or “features list” applications and move gamification into the realm of effective and necessary for every organization and industry.

  1. Context:

Very little is accomplished simply by playing games; it is presumptuous to say that nothing is accomplished, just very little. What may be accomplished is: a small reprieve from daily monotony, a brief appreciation of the moment and/or a potential motivation to be able to play again. These things are all fine, but most organizations are seeking opportunities to create recognizable shifts in their business. We have seen well-positioned gamification concepts visibly move the needle in many circumstances in various industries, but only when the metric where changes were desired were clearly identified and defined.

Metrics, both behavioral and performance, always have context and correlations which can be discovered and measured using appropriate data and analytics; however, these metrics aren’t always obvious, and in many cases, require context and trend analysis. The required data sets can be collected in many ways but two of the most successful methods we have seen are 1) CRM data and 2) a well implemented incentive program. Once the contexts of the desired metrics are identified, a performance target can be set and measured against.

Without a clear and outlined context, gamification (or any reward system) can sometimes even have an adverse effect. We have witnessed call centers who have abysmal call quality scores dedicate all their resources to improving their call quality only to find that their average call times skyrocketed and they instead failed to meet their call volume quotas which ultimately decreased their profitability; they were robbing Peter to pay Paul. Without full understanding of their proper context, some reward systems, even those using gamification, can hinder more than they help.

  1. Applicable:

In low-margin high-volume environments, time and efficiency reign supreme. In creativity-minded quality-based environments the opposite can be true. The point is that a one-size-fits-all gamification system is not going to be effective in all circumstances. There are different ways to reach, motivate, and address the behaviors of different individuals which requires that gamification tools reflect these differences. In other words, there is no guaranteed solution which works in every situation.

An effective gamification application must be adaptive to the diversity of the entire set of users within a system and yet, the complexity or cost of gamification tools do not always correlate with the effectiveness of the system. Gamification systems which are deployed with a clear context and appropriate application typically have much higher correlations of effectiveness. A fast paced, high demand work environment requires the use of quick and decisive gamification methods while a more methodical business environment might want to concentrate more on gamification aspects relating to long-term relationships and customer experience. Both applications of gamification have their appropriate places in different business environments.

  1. Usability:

Once appropriate context and applicability have both been addressed within the definition of gamification, functionality comes into play. As mentioned above, the stand-alone act of playing games during or after an activity does not necessarily produce changes in an individual beyond the simple enjoyment of playing the game itself. Gamification needs to be directed toward engagement in a specific activity with a specific purpose for that engagement.

We have seen many creative deployments of effective gamification systems. One of the most common applications that we have seen is within training programs. Gamification principles are used during and after specific training modules to gauge the effectiveness of the training and the level of knowledge retention of the trainees as well as to make the trainings themselves more enjoyable and interactive. A well-designed gamification system can even have users engaged in required training activities without them knowing that training is even taking place. Gamification is also often used as a very effective method for periodic refresher trainings through the application of randomized quizzes and other post-action training techniques.

With a little bit of creativity, gamification can become part of almost any work-flow scenario. Digital games are by far the most popular and easiest method to deploy, but any process, procedure or activity can be turned into a rewarding opportunity using gamification principles. The opportunity of gamification in an organization is limited only by the creativity and desire or willingness to try something new within the context of other points mentioned in this article.

  1. Engagement:

Engagement is another buzz word that has been flooding the business world lately. Engagement, like gamification, can either help or hinder a business depending on the context in which it is deployed. How are you engaging your users? Using what methods? Are they engaged in playing games, or are they engaged in your system or activity? The Arbinger Institute has systematically outlined the importance of an individual not only performing an action but also living in such a way that an individual’s mindset matches a desired action or behavior. Said another way, individuals can do the right things (performed behaviors) for the wrong reasons (improper motivations) and this can also be true with improperly applied gamification techniques.

If the games themselves are the end goal, then the purpose of using gamification is diluted; the gamification principles applied may not be diluted, but their purpose is diluted. While this may be a delicate balance to manage, the difference here is substantial. Creating the desire and motivation for an individual to be able to participate in the gamification system once more is a desired and natural result, but the more desirable result is to find ways to use that motivation to improve or change both internal and external behaviors.

As users interact again and again with a well-designed gamification system, ideally they should understand each time what goal(s) they are working toward and why. Thanks to current technology, an effective gamification-based system should gather and disseminate data from the users even while some gamification attributes may only be visible to members of management.

A very effective type of gamification engagement that we have commonly seen implemented is the rewarding of coworker appreciation and recognition. Using gamification as a reward methodology, people begin to look beyond the individual activities that are being gamified and become more engaged in the processes and the people involved. This often also adds a small aspect of competition and camaraderie as individuals and teams work to recognize the outstanding contributions of others around them. In this type of scenario, the actual games then become supplementary and an added motivation to an effective process, instead of another required step in the process of a person’s work day.

  1. Success Factors

In Lewis Carroll’s beloved story, Alice Through the Looking Glass, a very confused and lost Alice has the following exchange with the devious Cheshire Cat:

“Would you tell me, please, which way I ought to go from here?”
“That depends a good deal on where you want to get to,” said the Cat.
“I don’t much care where–” said Alice.
“Then it doesn’t matter which way you go,” said the Cat.
“–so long as I get SOMEWHERE,” Alice added as an explanation.
“Oh, you’re sure to do that,” said the Cat, “if you only walk long enough.”

The same is true with defining success with gamification: Without knowing where you want to end up, simply applying the term “gamification” will get you “somewhere” if you do it enough. Providing games without a clear direction or end goal is like wandering through a forest or down a street: it may be pleasant, you may see some things that you like and even have a rewarding experience, but you’re no better off than when you started your meandering.

Much of this falls into the study of context, but if you are implementing a gamification system, you need to know what success looks like, you need to know what ideal behavior and thinking looks like. Only then can you begin to build a program which encourages the behaviors that lead towards success over and over again using the principles of positive reinforcement. A gamification system that does not apply to a defined success factor or attempt to improve a specifically identified metric isn’t in fact gamification at all. Rather, it is simply “playing games,” and in our opinion, that should be done on one’s own (unpaid) time.

Here are some useful questions to determine if you have an effective gamification system or if you are considering implementing one:

  1. What do I want to change/improve in my organization?
  2. Why are games being played? How are these games being used to improve my organization? How can games be appropriately integrated into my process or activity?
  3. What is the purpose of the leaderboards, badges, and points accumulation?
  4. What results (short-term and long-term) do I want to see? What results (short-term and long-term) do I actually see?

 

Don’t Sweat the Small Stuff…But DO Reward It

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The Minions are the Intellectual Property of Illumination Entertainment

I love the Minions. I love everything about them! They are cute, happy, fun-loving, great singers & dancers, persistent, completely hilarious (in my opinion), and loyal to a fault. They will literally do anything necessary to help their Despicable “Boss” Gru with his evil master plans. But one of my absolute favorite things about the Minions is their ability to celebrate anything and everything! It appears that they are constantly in the middle one giant party because it doesn’t matter to Dave or Kevin or Kyle how big or small an accomplishment is, they are going to celebrate it with style and gusto!

In the world of Employee Recognition and Incentives here at Snowfly Performance Incentives, we are often asked “How BIG of an accomplishment should something be before we recognize and celebrate it?” Unfortunately, that type of question is completely misguided because it highlights a misunderstanding of basic Human Behavior Theory and proven motivational techniques – the falsely sought after silver-bullet of rewarding “final” outcomes. In reality, rewarding the seemingly small and inconsequential steps along the way towards meeting a major milestone is often the only way the major milestone will ever be achieved at all.

Don’t underestimate the power of rewarding seemingly small behaviors. Years of research and countless scientific and behavioral research studies confirm that positive habits form, routines are created, and big changes happen when small daily steps are taken. The old saying that the only way to eat an elephant is one bite at a time applies to positive workplace behaviors as well. If your company has big goals that have to be accomplished every quarter or every year, try to break them down into smaller daily or weekly goals that can be rewarded in smaller increments at shorter intervals.

One of the most common behaviors that we encourage our clients to reward their team for is adhering to their scheduled workday (in some cases, simply showing up to work). This includes being at work and clocking in on time, taking breaks when scheduled or directed, coming back on time from breaks, and clocking out properly at the end of a shift. This is an especially effective incentive for those employers who have high turnover rates, problems with tenure, and/or high onboarding/training costs. While there are many good ways to reward attendance, there is also a best way to do so.

In most of these cases, you don’t want to simply reward your employees for their attendance each time they comply, you want them to consistently be on time and to reward them for that consistency. This is accomplished by giving a very small reward for each day of perfect attendance, a slightly larger reward for having perfect attendance for an entire week, and an ever larger incremental reward for perfect attendance in a month. If attendance is an issue at your workplace, it is probably costing you far more than you may realize to cover the workload of those who don’t consistently show up.

Instead of paying for all of that overtime and stressing out your Scheduler and/or HR department every day, try this and see how long it takes your attendance issues to go away: Give a $0.50/day bonus for each day an employee has 100% attendance/schedule adherence. Then, for each consecutive 5 working days that employee had 100% attendance/schedule adherence, reward them with an additional $7.50. Then, if a person has 100% attendance for an entire work-week (5 consecutive scheduled shifts) they can earn a total bonus of $10.00/week extra. But then take it one step further by offering an additional $60.00 bonus at the end of the month, or after every 4 consecutive work-weeks of 100% perfect attendance. If this hypothetical employee is 100% on-time, for every shift they on their schedule for an entire month, he/she could earn a total bonus of $100.00 ($60 for the month, + $7.50 each week x 4 or $30, + $0.50/day x 20 or $10).

But there’s a catch: miss just one day and the weekly and monthly bonuses are lost! This way there is a small reward for forming positive daily habits with a larger payoff at the end of the month for consistency. This might make someone think long and hard about missing a Friday shift to get an early start to the weekend. This type of approach to an everyday problem attaches positive consequences to meeting standards rather than only attaching negative consequences for not meeting those standards. In other words, positive reinforcement is far more effective than punishment (negative reinforcement). Despite paying higher total amounts to their employees as incentives, some of our clients who have implemented this simple change to rewarding daily, weekly and monthly attendance, have saved double or triple the cost of those incentives. These savings come in the form of reduced overtime pay, reduced turnover and training costs, and reduced administrative costs for enforcing attendance policies. This all happens because employees begin to self-regulate because there is a reason for them to do so.

In the end, rewarding the small stuff, like daily attendance, may seem like you are just paying your employees extra to do the job they have been hired to do. And while this may be true, “Rewarding the Small Stuff” can be far more cost-effective in the long-run. Rewarding the Small Stuff can become a very powerful way to eliminate large-scale problems with relatively small investments – $100/month for an employee to have perfect attendance is less than the cost of 6 hours of overtime at time-and-a-half pay in most businesses. Rather than contstantly putting out fires and working in a reactionary enviroment where the struggle is to ensure shifts are covered and the work is getting done every single day, why not be more like the Minions, and celebrate all the time?

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The Surprising #1 Indicator of Business Success

While doing some online research recently, I came across a list of 5 key metrics for business success within an industry that we tend to work with quite a bit here at Snowfly, namely contact centers. While I don’t disagree with any of the 5 key metrics (Quality Scores, First Call Resolution, Average Handling Time, Customer Satisfaction, Net Promoter) or even the intent of the list, I personally believe that success in ANY business, regardless of industry, can be boiled down to one overall key metric. In our experience with contact centers, and every other business type we work with, we consistently see one metric that stands head and shoulders above all others when it comes to indicating current levels of success within a company as well as predicting both short-term and long-term future success.


What is that ONE indicator of success you ask? Simple: Employee Turnover.

Why is employee turnover such an accurate measurement of business health and success for a company? Because engaged employees don’t leave their jobs. Engaged employees don’t get fired. Engaged employees are more productive and therefore generate higher revenues and profits for their employers. Engaged employees are less likely to be “downsized” or laid-off. Note the opening paragraph of a white paper entitled: “What Drives Employee Engagement and Why it Matters“ published by Dale Carnegie Training:

“What makes one company more successful than another? Better products, services, strategies, technologies or, perhaps, a better cost structure? Certainly, all of these contribute to superior performance, but all of them can be copied over time. The one thing that creates sustainable competitive advantage – and therefore ROI, company value and long-term strength – is the workforce, the people who are the company. And when it comes to people, research has shown, time and again, that employees who are engaged significantly outperform work groups that are not engaged. In the fight for competitive advantage where employees are the differentiator, engaged employees are the ultimate goal.” (emphasis added)

What does that mean financially to our economy? According to an infographic created by the Dale Carnegie Training company which cites the Bureau of National Affairs, it is estimated that $11 Billion is lost annually by U.S. companies because of employee turnover. So, what can be done to improve engagement with employees in the hopes of reducing turnover costs? The previously cited white paper from Dale Carnegie Training offers the following three key drivers for reducing employee turnover:

  • Relationship with immediate supervisor
  • Belief in Senior Leadership
  • Pride in working for the company

Of these three key drivers, surveys conducted with over 1500 employees point to the relationship one has with his/her direct supervisor to being the most important. Think about that for a minute. We have all heard some form of the clichéd statement at one time or another that “People don’t leave jobs, they leave bosses” and the research backs it up. Costs associated with turnover rates are driven by a lack of meaningful relationships between a supervisor and his/her direct reports more than by any other factor. According to Dale Carnegie Training, 80% of employees who are dissatisfied with their direct managers are disengaged at work leading to lower productivity, lower job satisfaction, and ultimately higher turnover rates. Snowfly has known this and has been helping our clients combat this for years!

While having conversations with prospective new clients who are interested in learning more about the services we offer, we sometimes hear that these companies have annual turnover rates as high as 200-300%! According to statistics published by Zen Workplace, the cost to replace an entry-level employee is 30-50% of their annual salary (150% for mid-level managers and 400% for senior-level personnel). For a contact center with 100 seats and an average salary of $30,000 per agent, a 200% turnover rate is costing that business about $2 Million annually! Is it any wonder then that one of the first things our new clients ask us to help them target for immediate improvement is their turnover rate? For that same 100 seat contact center, a reduction of even just 10% in their turnover rate (down to 190%) could save them $90,000 in annual recruiting, hiring & training costs…money that can go directly back into efforts for improved retention, morale, employee engagement, and corporate culture improvements.
At Snowfly, our ultimate goal is to help every one of our clients implement a meaningful employee incentive rewards program that is self-sufficient by helping drive improvement of key employee performance metrics. Significantly reducing employee turnover rates is often one of the first targeted metrics to show improvement because our software is based upon behavioral psychology techniques and is specifically designed to increase employee engagement through repeated periodic interactions with their direct managers/supervisors, thereby inproving employee retention through increased job satisfaction. Snowfly’s gamification employee engagement and recognition software creates a sense of direct participation in the overall success of the company for each individual employee. Our clients report again and again to us that their employees are happier, more responsive, feel more connected to and appreciated by the company, and most of all, are receiving the approval and feedback they so desperately crave from their managers for the work they perform.

So, it’s time to ask yourself the following questions:

  • What could your company do with all the money saved by reducing your annual turnover rates by 10%? How about 20%
  • How much would an increase of 5%-10% in total company-wide productivity mean to your bottom-line?
  • If you could change your internal corporate culture to one of employee empowerment and self-regulation, public recognition & praise, consistent celebration for a job well-done, and managers who spent a significant majority of their time on positive reinforcement and training instead of disciplinary issues and negative correction, what would your work environment feel like? What would your employees have to say about their jobs?
  • If you knew that spending $100/month on incentives would increase the productivity output of an employee by $200/month while also saving over $500/month in average turnover costs, would you do it? Would you spend $100 to achieve a potential ROI of 700%?

Do you want to find out the answers to any of those quesitons above? If you are serious about changing the future success of your company by better leveraging your most important assets, your people, fill out our contact form today. Let us get to work building your customized employee engagement & incentive program using our innovatiive gamification recognition software today. It could be the best investment you make all year into the future success of your company!

You Can’t Motivate People…So Stop Trying

“Motivation” isn’t achieved via tired clichés written on posters or through fiery speeches to an amped up crowd at a political rally. Instead, real motivation comes from a place within each individual person that leads you or me to perform behaviors which will either produce some kind of positive effect or remove a negative effect from our lives. (See Human Motivation Series Part I)

Anne Bruce, a successful professional speaker, executive mentor, and the author of many books, has a quote in the very front of one of her books: How to Motivate Every Employee: 24 Proven Tactics to Spark Productivity in the Workplace. The quote says “In thinking about motivation from a management perspective, it’s very important to appreciate this point: You can’t motivate people, you can only influence what they’re motivated to do.” (emphasis added)

In other words, it is not a manager’s job, the responsibility of the employer, or even the purpose of the company mission statement to motivate an individual to take action in the right direction. Sure, those things may help, but the reality is, each person still makes an individual choice to do those things which are good for the profitability of the company. In fact, quite often, the ways a manager believes are best to motivate his/her team could actually be major demotivating influences for many of their employees.

Published rules make sure everyone agrees on what are acceptable behaviors.

What I believe Anne Bruce is really trying to tell us is that the best way to truly motivate individuals is to create an environment in which others can thrive. Because my brain thinks in terms of analogies to which I can make mental connections, and because I am a big sports fan, prepare yourself for a sports-to-business analogy. Allow me to paint a mental picture for you of what I envisioned when I read Anne’s statement: every sport/game has rules so that those who are playing understand and agree before the contest begins what is and is not allowed, know how to score points, and know how a winner will be decided within the parameters of the contest. By establishing those standards beforehand, individual participants are then free to explore the limits of those requirements so long as they stay within the rules.

In football, there are rules against holding another player and preventing him from having a clear path to another player. In soccer, you are not allowed to use your hands. In volleyball, your team can only touch it three times on your side before putting it back over the net. In golf…well, the rules for golf are seemingly endless (the official USGA rulebook is 121 pages long!) so, just make sure you hit the ball from wherever it last came to rest and you’ll be fine. The point is that each sport/game has clear guidelines and then sports fans like me become giddy when an athlete playing the game within the rules, does something extraordinary.

Serena Williams at the U.S. Open in Flushing Meadows, Queens, NY. (Photo courtesy of www.tennisviewmag.com)

Serena Williams acing a serve at the U.S. Open is breathtaking. Klay Thompson hitting nothing but nylon on a step-back 3-pointer is sublime. Clayton Kershaw freezing a batter on a wicked slider for a called strike three…nasty. Aaron Rodgers spinning and scrambling to his left, then throwing a 40-yard dart to the sideline where Jared Cook makes one of the best catches you will ever see to get the Packers into range for the game winning field goal…on the road…in the playoffs…unbelievable!! (Also totally heartbreaking if you are a Dallas Cowboys fan.) In business, we can apply these same principles, and as managers, employers, and business owners, we can be (and should be) just as excited to watch our employees amaze us as they achieve equally impressive feats in life.

One of the hallmarks of Snowfly’s proven system is helping our clients learn to effectively influence the behaviors their employees are motivated to perform. The point is, create the environment you want your employees to operate within, set some written, attainable and measurable goals for their performance, articulate the rewards/benefits for achieving the goals…and then stop trying to motivate them. If you have created the correct environment for success, you will have influenced the things that your employees are motivated to do. At that point, you have played your role and your job is to be their biggest fan and cheer the amazing accomplishments, the extraordinary creativity, and eventually, the huge wins that will follow. Every professional baseball player is motivated by the same goal, they don’t need to be told what should motivate them. The 2016 Chicago Cubs didn’t begin Spring Training last year with everyone in the organization sitting down for a pep-talk to properly motivate them to want to win the World Series…they already had 108 years’ worth (1908-2016) of motivational reasons behind them. Likewise, your employees know what motivates them as individuals too, so give them some rules to play by and then get out of their way!

Amen Corner at The Masters in Augusta, GA. (Photo courtesy of www.lifezette.com)

In our years of helping other companies learn how to maximize their incentive program budgets and ultimately motivate their employees to levels of performance not seen before, we here at Snowfly have learned a few things. If you want to score a six points all at once in football, the requirement is clear…carry the ball across the goal line to score a touchdown. Similarly, if you want to see your employees excel, set clearly defined measurements of success and then reward them for reaching those targets. Outline exactly what will result from performing a specific behavior, i.e. show up for your scheduled shifts on-time, every day for a week and you will earn a $5 bonus. Or, complete this training regimen and pass this examination to receive an extra $1/hour pay raise. Set 15 new customer appointments this week and…you get the idea. In sports terms, your job is to design the golf hole, cut the grass, identify the target by putting the flag in the cup and then watch how every single person who plays that course attacks that hole in thousands of different ways; some in ways you never envisioned.

 

Team vs. Individual Rewards: The 75/25 Rule

Midshipmen in Noon Meal Formation

Here at Snowfly, we are often asked by our clients whether they should focus on individual recognition or team recognition. Having graduated from the U.S. Naval Academy at Annapolis, where I was trained by both Navy and Marine Corps personnel on various occasions, I am no stranger to the power of motivation using mutual team success/failure. I never wanted to be the one who was responsible for letting my team down or causing others to have to do extra push-ups. I also was taught that team success was always more important that individual success, and lived that way throughout my college experience. On several occasions, I witnessed classmates and fellow midshipmen sacrifice their time, often at the expense of their own grades and personal success, to help tutor or lighten the load of another midshipman. That was just the way it was done.

In the workplace, while the same level of selflessness may exist, it is just not sustainable over the long-term. Promotions, raises, additional earned benefits and incentives all mean different things to each person. Despite having common team goals, like a military unit tasked with a specific objective, most of us go to work and then go home to a different team than the one we just spent our entire workday with. When you live, eat, sleep and breathe the same mission with the same team all day every day, mutual goals, shared successes, and getting everyone home alive are all factors of what makes team incentives work in the military and exactly what is missing from incentive programs in the workplace where all rewards are team-based.

Image result for super bowl mvp award winnersThis concept is backed-up by the world of sports as well. For example, every member of an NFL Super Bowl winning team receives a championship ring and a bonus for winning the game. But, typically the player who received the most “individual recognition & rewards” for his contributions to the team, is also the highest paid player on that team. The superstar athletes are paid more because they earn it through their performance and yet, even they know that without the other 52 players on their team, there would be no championship. In other words, teams absolutely win championship games together, but it is the superstars who get their teams to the championship game to begin with.

Snowfly’s founder, Dr. Brooks Mitchell, shares some interesting insight into Individual vs. Team Rewards in the White Paper linked here. He provides compelling evidence as to why team rewards, while effective, are not as effective as individual rewards in the workplace. In his “75/25 Rule” explanation, Dr. Mitchell outlines how to include Team Rewards in an incentive program while still maximizing the ROI of every incentive dollar you spend by ensuring that your top performers, those whose efforts improve the performance of the rest of their team, should be compensated the most for their individual contributions. If more than 25% of your incentive budget is earmarked for “team” performance, take a few minutes to read the White Paper and learn what you can do to balance out your team vs. individual reward structure.

Read the White Paper here: 75/25 Rule

Human Motivation Series: Part 2 – Powerful Motivation: Beyond Rewards & Punishments

This article is Part 2 of a series on human motivation written by Dr. Vern A. Cox, Ph.D., an expert in Human Behavioral Theory.

 

Maslow's Hierarchy of Needs Human Motivation
Maslow’s Hierarchy of Needs Categories & Explanations.

Human motivation is affected by both rewards and punishment.

What is more important for leaders to know is that there are various human needs which drive human motivation. In the mid-1900s a psychologist, Abraham Maslow, proposed a hierarchy of needs. He suggested that we must first fill our physiological needs (food, water, clothing, shelter) before we can focus on higher needs. Maslow’s next level of needs is safety (war, natural disaster, violence, job security, financial).

When physiological and safety needs are met we can then focus on belonging, esteem (competence, mastery, self-confidence) and self-actualization (continual growth, purpose, contribution). Maslow later amended his hierarchy in regards to self-actualization, saying that the self only finds its actualization in giving itself to some higher goal outside oneself, in altruism and spirituality.

What Maslow’s theory opens up is all kinds of ways to look at human motivation and apply rewards. We are not just limited to money as a motivator on the job. Maslow’s hierarchy also suggests that managers consider the various needs of their workers when contemplating why one person is producing more or less than other team members. Production levels can be seriously reduced by unmet needs or significantly increased in an employee whose needs are satisfied. If an employee’s needs are being met at work, either in all or in part, that employee is more likely to stick around longer.

Let’s look at some examples. Suppose one of your employees, because of extenuating circumstances, is not able to meet obligations at home for food and housing costs at their current wage level. That person’s on-the-job focus and performance will suffer greatly. A mutually beneficial solution, if possible, could be to temporarily move this employee to a different position which requires less focused attention on the job.

Discussing the reason for the move with the employee prior to taking action will result in a more positive experience for everyone involved. Simply moving that person without having their understanding or buy-in, which may cause further animosity and even less job satisfaction, or having to ultimately terminate the person for lack of performance, are both outcomes where neither side benefits.

Stronger interpersonal relationships at work = happier & more productive employees. Human motivation
Stronger interpersonal relationships at work = happier & more productive employees.

For the person who is able to meet physiological needs but has no connections outside of work, belonging to a team at work that works well together may fill that person’s need for connection. Company parties, office breaks where people mingle, or other activities where there is time to develop friendships all help to create a sense of belonging.

Workers who feel they belong will be more productive and if the belonging happens at the work place, they will be more connected to that work place. Giving employees the opportunity to feel that they are an essential part of a team or the company as a whole and that they are valued by others within the company will also increase the sense of belonging and hence improve motivation.

People are often demotivated by a lack of self-confidence. Self-confidence results from a sense of competency and mastery of a specific task at hand. At work, an employee’s self-confidence must reside in the employee’s ability to competently perform his/her specific job responsibilities.

Adequate training, job modeling and performance reviews (including constructive feedback) all go a long way toward increasing job-satisfaction & productivity and therefore human motivation & employee longevity.

Human motivation Break barriers at work by helping employees develop a sense of purpose.
Break barriers at work by helping employees develop a sense of purpose.

The feeling that a worker is a part of something greater than him/herself is also powerfully motivating. When employees have a sense of purpose at work that is in-line with their own personal values they are for more motivated to perform at a higher level than when their own values are at odds with those of their employer.

When a person’s basic needs are met, he or she will be free to focus on higher goals such as furthering the growth of the company that employs them. The more their basic needs are being met at or by their employer, the stronger the motivation will be for that employee to be loyal to their company.

The most successful managers understand that it is in their best interest to fulfill as many of these basic needs of their employees as they possibly can because doing so almost always produces a significant return on investment. In fact, it is typically far more cost-effective to better fulfill the needs of current employee’s than it is to hire new ones.

 

Dr. Vern A. Cox, Ph.D.

Note: While research has not substantiated the order of Maslow’s needs, the existence of the needs has been shown in various studies. The names or specific hierarchy of the needs may change according to differing studies, but the general categories remain basically the same.

 

For more information on this article or any others in this series, Dr. Cox can be reached directly at:
vernc@my-healthyliving.net

Bet On Your Employees, Not Your Product

Bet On Your Employees, Not Your Product
danksclaytoninearlierlifewoolychaps
Clayton Danks wearing wooly chaps.

Bet on Cowboys, Not Horses? The philosophy originates from a legend etched into the heart and soul of Wyoming.  It is exemplified by the greatest bronco ride that ever was.  The day in 1909 when a cowboy named Clayton Danks climbed on a wild bronco named Steamboat…  what an afternoon it must have been.  It featured nothing less than the best cowboy trying to ride the baddest dang mustang in all of Wyoming.  Days before the famous ride took place, the word spread like wildfire on the telegraph wires across ranches from Montana to Colorado.  Cowboys from all over the West rode miles of dusty trails to witness the ride.

It represented the classic match, the best against the best:  Nothing less than the designation of world champion bronco rider was at stake. It matched the cowboy that had never been throwed with the hoss that had never been rode. It all took place in 1909 at Cheyenne Frontier Days, the Granddaddy of all rodeos.  Even today, the nation’s top cowpunchers consider the Cheyenne Rodeo as the World Series of rodeos.  If you can ride in Cheyenne, you can ride anywhere.

As reported in the journals of the day, “Danks sat firmly in his saddle before the chute handlers released Steamboat from his blindfold.  As usual, the outlaw took a good look around before commencing proceedings, then up went his back into an arch like an angry cat, his tail went behind his hind legs and he began giving Danks the ride of the century.  Steamboat hurtled from the chute with a wicked twist characteristic of the worst horses.”

Danks knew he had mounted a runaway locomotive; there was nothing to do but hang on.  Later, he told the Cheyenne Frontier Times, “I had my head snapped back until I thought it was going to come off, and I felt as if my lungs were going to burst when I had ridden that horse for a few jumps.  He was bucking pretty hard, too hard to grab the horn; he tore me loose from there…  he went around and around.  He throwed me over here and over there and this way and that and a many a time I thought, ‘Well, here I go.’”

Danks must have sensed the significance of the ride.  To the awe of all in attendance, he took off his hat and fanned Steamboat.  It was the touch that sealed the legend forever.   When it was over and the dust cleared, Steamboat was moving’… and Danks still sat firmly in the saddle.  In the air and falling dust, old Steamboat was “a heavin.’”  Then the cowboys started to cheer and offer the ultimate tribute of tossin’ their hats into the dirt at the hoofs of Steamboat.  They all knew they had witnessed something they would never see again:  a clash of the Titans, two Greek heroes in a fight to the deathwyoming-license-plate.

Over 100 years later, people still talk about that historic day and people like me can’t stop writing about it.  All Wyoming school kids learn about the ride before they learn about George Washington and the cherry tree and Honest Abe’s log cabin. Steamboat and Danks are embossed on every license plate and official state document, including marriage licenses and the 2007 Wyoming State Quarter.  Clayton Danks on Steamboat symbolizes the determination, independence and soul of Wyoming. They represent the best against the best: the cowboy who couldn’t be throwed on the horse that couldn’t be rode.

That’s how it is in business.

  • A good salesperson can sell an average product.  A poor salesman cannot sell a good product.  Remember, nothing sells itself.  Bet on salespeople, not products!
  • A good engineer makes a project work.  A poor engineer dooms a great project to delays, malfunctions, and ultimate failure.  Bet on engineers, not projects!
  • A positive store salesclerk sells to a marginally interested customer, while a negative clerk seldom sells to a positive shopper.  Bet on the clerks, not the customers!
  • In a call center, all the technology available cannot compensate for an operator who has no idea of what’s going on.  Bet on the operator, not the technology.

Venture capitalists have known this lesson for years.  Sure, they would rather have an A+  product with an A+ management team.  But, if they have to choose between an A product with a B management team or a B product with an A management team, they will choose the latter every time.  People make the difference, not products and designs.

2007-p-wyoming-state-quarterClayton Danks and Steamboat represent Wyoming. Their unconquerable spirit also represents what we believe at Snowfly:  People make the difference.  No matter how good our software is or how much it improves the lives of our thousands of users, if we don’t add the critical human element, it won’t work.  Yet, if we’ve got the right people with the right attitude, that can never be duplicated.  With the right people, we meet challenges and overcome obstacles that intimidate and eliminate our imitators.  Our people make the difference.  We can ride the wildest horses.

By Dr. Brooks Mitchell – Snowfly Founder – Originally Published February 19, 2015

SUCCESS STORY: Snowfly Client Employee Wellness Program Featured in Major Call Center Publication

Snowfly Client, Callogix was featured in Connections Magazine in the article titled “Boost Your Bottom Line with a Wellness Program.” The article, written by Callogix President Sherry Leonard, details how they used an effective incentive program (managed by Snowfly of course) to engage employees in their wellness initiatives. You can view/read the entire article here.

Human Motivation Series: Part 1 – Basic Motivation

This article is the first in a series written by Dr. Vern A. Cox, Ph.D., an expert in Human Behavioral Theory.

As a manager, in order to motivate my team/employees I would want to know some basics about human behavior. It may sound very simplistic, but employees work for things that benefit them. When a job is no longer perceived as beneficial, employees either change jobs (longevity issue) or their performance suffers (efficiency/productivity issue).

Motivation can be broadly described as an influence which determines an employee’s choice when one or more behaviors will accomplish a particular task. Motivation also includes the persistence and speed with which the work is pursued. On a basic level, the determining factors of work behavior are the employee receiving something beneficial and avoiding things they don’t like. The behavioral motivation concept can be illustrated by the following diagram: motivation-table

When an employee anticipates that their behavior will result in receiving positive reinforcement, we say they are motivated by a reward. A person is generally motivated to act with increased persistence and energy when achieving a reward. When an employee perceives that some course of action will result in relief from an undesirable state, we say they are motivated to achieve relief.

On the other hand, when that same employee is acting to avoid or escape a painful state or to avoid incurring a penalty (having something they like taken away) we say they are motivated to avoid punishment. Let’s expand the diagram to further illustrate:

motivation-table-expandedPeople are motivated to obtain reinforcement, whether positive reinforcement (reward) or negative reinforcement (relief). That means employees stay at work and work harder if they perceive that the work is rewarding. The psychological term, negative reinforcement, is often confused with punishment. Just because it has the word ‘negative’ is used in the definition, does not mean it is punishment or that it the results are negative. It is called negative reinforcement because it tends to increase behavior by removing something negative. When striving to maintain longevity of employees or their efficiency, do not neglect the possibility of relief. Relief may come in the form of a different supervisor, training to relive a sense of incompetence or the removal of some negatively perceived working condition. Employees are also motivated by punishment, that is, they act to avoid it. A word of caution; there are very different long term consequences when using reinforcement than when motivating by punishment.

923151_10151670818834796_1076385944_nAt our core, we as people (and as employees) are motivated to receive benefits or to avoid pain. That statement, while basic and true, is very simplistic because there are many mitigating factors that modify the employee’s choice (i.e. the direction of their behavior), as well as the persistence and the vigor of their goal directed behavior. Some of the mitigating factors are the intensity of the desire (drive), the frequency of reinforcement, the perceived value of the goal (payoff), as well as the person’s expectancy that he or she has capability of achieving the goal.

The bottom line?? Rewards and relief tend to make happy, productive workers. Punishment tends to make compliant, but unwilling, anxious, and sometimes rebellious ones.

Dr. Vern A. Cox, Ph.D.

For more information on this article or any others in this series, Dr. Cox can be reached directly at:
vernc@my-healthyliving.net