5 Ways to Positively Disrupt Your Team

I am currently working on an intense project that can take 100% of my concentration.

Actually, I’m taking a tiny break from the project because it is mentally grinding. My brain is getting to an unproductive state and I need a break.

Writing this article is the second part of my break. The first part was something I

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Does Gamification in the Workplace Really Work?

This may come as a shock to you, especially because Snowfly is a gamification-based employee recognition and incentives software company, but the simple answer is: NO (at least not in the way most people think it does).

Okay, I admit, I am being a little bit tongue-in-cheek here because, of course, I do believe that gamification is extremely powerful and effective in the workplace. However, gamification, when deployed in a workplace environment, only creates long-term sustainable results when applied properly.

In this Dilbert comic strip, Dilbert creator and satirical genius, Scott Adams, perfectly and brilliantly illustrates my exact point. If your workplace gamification program has been implemented so you can check the “gamification box” and say that you are doing it because you now have awards, ribbons, leaderboards, point totals, badges, leveling-up, etc. that your employees can earn, you are using gamification, but you are not using it effectively.

I will even go so far as to predict that if your current deployment of gamification is what I listed above, you should expect to see (or have already experienced) a huge initial spike in engagement with the program among your employees and then, after about 90-120 days, then a plateau in engagement statistics, followed by a sharp decline in adoption and usage rates as well as effectiveness of your gamification platform. Why??? Because as Dilbert so astutely points out, the rewards of typical gamification programs (badges, ribbons, leaderboards, points, etc.) are “like garbage” because they don’t have any real (i.e. “functional, economic, or emotional”) value.

Gamification-based rewards and recognition, no matter how well-meaning, do not provide the kind of sustainable motivational boost that many employers envisioned when they paid for an expensive points and rewards tracking program if there is not some kind of real value tied to the reward (could be cash value or another kind of tangible value). And in some instances, even if there is real value tied to the reward, if that particular reward doesn’t resonate with the individual who earned and received that reward, it may potentially have a negative effect on that person’s morale and sense of being appreciated.

Imagine someone earning recognition through their employee incentive program and receiving a “prize” in the mail of a $15 gift card to Starbucks. Sounds great right? Except what if that individual doesn’t drink coffee…AT ALL? Now that person not only feels unappreciated because the $15 to Starbuck’s has no value to her, but she also feels like her boss/employer doesn’t really care about her at all because they didn’t even take the time to ask her what type of recognition/reward would matter to her.

In order to provide real value, gamification programs must direct the behavioral responses of those participating towards new norms, and eventually develop new habits and improved thresholds. Here at Snowfly, we affectionately call this “Directed Gamification” because our goal with every one of our clients is to modify employee behavior, in the classical psychology sense, as pioneered by two 20th century behavioral psychologists, Abraham Maslow & B.F. Skinner. Their respective ideas and application of motivational theories have been applied to the workplace with pretty amazing results.

Psychologist Abraham Maslow.

Maslow was the first to create the idea that we as people have a hierarchy of needs and that while the needs at the top of the hierarchical pyramid are the most important, they are completely irrelevant if lower level needs haven’t been met. Applied to gamification, Maslow’s hierarchy of needs clearly tells us that an employee who is struggling to pay his rent and have enough money left over every month to feed his family is not only not going to care at all about the points that he might accumulate in a gamification program, he may actually resent the program completely because it is not meeting any of his basic needs, even if the program is designed to meet a need higher up on the pyramid, like self-actualization. According to Maslow, it’s hard for an individual to worry about his impact on society and the world around him (top of the pyramid) if he struggles with basic needs like food and shelter (bottom of the pyramid).

A properly applied gamification system must address an individual’s needs at multiple levels of the pyramid, and ideally, help a person progress from worrying about her needs at the bottom of the pyramid because those needs are being met, to being able to focus on needs at subsequently higher levels. Small, incremental rewards, that have actual value which resonates with that specific individual are the key to a successfully implemented Directed Gamification based incentive program.

Psychologist B.F. Skinner

Continuing with our Psychology 101 lesson, B.F. Skinner took many of Maslow’s ideas and continued to expand upon them using experiments on rats and pigeons to see if he could meet “basic needs” but deliver rewards or incentives on various schedules of reinforcement to determine if a predictable or unpredictable reward was better at modifying behavior over time. What Skinner discovered was fascinating in the sense that he was able to “train” his animal experimental subjects in such a way that, over time, he created new habits and even new neural pathway connections in their brains that coincided with small tasks they learned to perform.

By creating a “gamified” experimentation tool called “The Skinner Box” in which he was able to alter the habitat of his subjects, Skinner was able to show that the most effective and sustainable schedule of reinforcement which provided the longest lasting behavior change at the lowest cost was a variable ratio schedule, which means that rewards were given when certain behaviors were performed, but only randomly and in varied amounts. This type of reinforcement schedule is so effective because the participant learns that if a certain desired behavior is performed repeatedly and consistently, a reward (or payoff) will come to them eventually, but the key is that the participant doesn’t know exactly when, or exactly the size of the reward, so they continue to perform the desired behavior at a high level until the reward comes.

5 different reinforcement schedules and their effectiveness.

Skinner’s research explains intrinsically why, despite their seemingly random payouts, we as humans are so enthralled with slot machines…the ultimate variable ratio reward system! Gamification programs that employ rewards based upon the Variable Ratio reinforcement schedule are able to create long-term behavioral change at relatively low costs when compared to those programs that reward based upon every instance of an individual performing a repeated behavior. When a behavior is rewarded every time it is performed, with the same “payout” each and every time, the reward then becomes an expectation and an entitlement rather than a incentive for good performance and it has completely lost its value and its ability to motivate someone in the future because once the reward is removed, the behavior stops until the reward is reinstated. Long-term behavior change happens when a performed behavior becomes a new habit as a result of consistent repetition through variable ratio reinforcement, not when a behavior is performed because there is an expectation of a reward to be received – that is bribery.

To read more about how & why implementing an effective Gamification program can be beneficial to your workplace environment, click here to be taken directly to an article that addresses 5 fundamental points to keep in mind when implementing an effective gamification program if you want it to last and actually enact changes within your organization. The 5 key points are: Context, Application, Usability, Engagement & Success Factors.

If you are ready to learn how to employ gamification to create long-term effects and behavioral changes within your organization and/or if you have tried “gamification” before but had a bad experience because it just didn’t work like you expected it to (or were promised it would), we hear you loud and clear! Send us an email at info@snowfly.com and let us show you what directed gamification looks like and help you deploy a gamification and incentive system that provides real value to you and your employees.

Happy Gamifying!

You Can’t Motivate People…So Stop Trying

“Motivation” isn’t achieved via tired clichés written on posters or through fiery speeches to an amped up crowd at a political rally. Instead, real motivation comes from a place within each individual person that leads you or me to perform behaviors which will either produce some kind of positive effect or remove a negative effect from our lives. (See Human Motivation Series Part I)

Anne Bruce, a successful professional speaker, executive mentor, and the author of many books, has a quote in the very front of one of her books: How to Motivate Every Employee: 24 Proven Tactics to Spark Productivity in the Workplace. The quote says “In thinking about motivation from a management perspective, it’s very important to appreciate this point: You can’t motivate people, you can only influence what they’re motivated to do.” (emphasis added)

In other words, it is not a manager’s job, the responsibility of the employer, or even the purpose of the company mission statement to motivate an individual to take action in the right direction. Sure, those things may help, but the reality is, each person still makes an individual choice to do those things which are good for the profitability of the company. In fact, quite often, the ways a manager believes are best to motivate his/her team could actually be major demotivating influences for many of their employees.

Published rules make sure everyone agrees on what are acceptable behaviors.

What I believe Anne Bruce is really trying to tell us is that the best way to truly motivate individuals is to create an environment in which others can thrive. Because my brain thinks in terms of analogies to which I can make mental connections, and because I am a big sports fan, prepare yourself for a sports-to-business analogy. Allow me to paint a mental picture for you of what I envisioned when I read Anne’s statement: every sport/game has rules so that those who are playing understand and agree before the contest begins what is and is not allowed, know how to score points, and know how a winner will be decided within the parameters of the contest. By establishing those standards beforehand, individual participants are then free to explore the limits of those requirements so long as they stay within the rules.

In football, there are rules against holding another player and preventing him from having a clear path to another player. In soccer, you are not allowed to use your hands. In volleyball, your team can only touch it three times on your side before putting it back over the net. In golf…well, the rules for golf are seemingly endless (the official USGA rulebook is 121 pages long!) so, just make sure you hit the ball from wherever it last came to rest and you’ll be fine. The point is that each sport/game has clear guidelines and then sports fans like me become giddy when an athlete playing the game within the rules, does something extraordinary.

Serena Williams at the U.S. Open in Flushing Meadows, Queens, NY. (Photo courtesy of www.tennisviewmag.com)

Serena Williams acing a serve at the U.S. Open is breathtaking. Klay Thompson hitting nothing but nylon on a step-back 3-pointer is sublime. Clayton Kershaw freezing a batter on a wicked slider for a called strike three…nasty. Aaron Rodgers spinning and scrambling to his left, then throwing a 40-yard dart to the sideline where Jared Cook makes one of the best catches you will ever see to get the Packers into range for the game winning field goal…on the road…in the playoffs…unbelievable!! (Also totally heartbreaking if you are a Dallas Cowboys fan.) In business, we can apply these same principles, and as managers, employers, and business owners, we can be (and should be) just as excited to watch our employees amaze us as they achieve equally impressive feats in life.

One of the hallmarks of Snowfly’s proven system is helping our clients learn to effectively influence the behaviors their employees are motivated to perform. The point is, create the environment you want your employees to operate within, set some written, attainable and measurable goals for their performance, articulate the rewards/benefits for achieving the goals…and then stop trying to motivate them. If you have created the correct environment for success, you will have influenced the things that your employees are motivated to do. At that point, you have played your role and your job is to be their biggest fan and cheer the amazing accomplishments, the extraordinary creativity, and eventually, the huge wins that will follow. Every professional baseball player is motivated by the same goal, they don’t need to be told what should motivate them. The 2016 Chicago Cubs didn’t begin Spring Training last year with everyone in the organization sitting down for a pep-talk to properly motivate them to want to win the World Series…they already had 108 years’ worth (1908-2016) of motivational reasons behind them. Likewise, your employees know what motivates them as individuals too, so give them some rules to play by and then get out of their way!

Amen Corner at The Masters in Augusta, GA. (Photo courtesy of www.lifezette.com)

In our years of helping other companies learn how to maximize their incentive program budgets and ultimately motivate their employees to levels of performance not seen before, we here at Snowfly have learned a few things. If you want to score a six points all at once in football, the requirement is clear…carry the ball across the goal line to score a touchdown. Similarly, if you want to see your employees excel, set clearly defined measurements of success and then reward them for reaching those targets. Outline exactly what will result from performing a specific behavior, i.e. show up for your scheduled shifts on-time, every day for a week and you will earn a $5 bonus. Or, complete this training regimen and pass this examination to receive an extra $1/hour pay raise. Set 15 new customer appointments this week and…you get the idea. In sports terms, your job is to design the golf hole, cut the grass, identify the target by putting the flag in the cup and then watch how every single person who plays that course attacks that hole in thousands of different ways; some in ways you never envisioned.

 

Human Motivation Series: Part 2 – Powerful Motivation: Beyond Rewards & Punishments

This article is Part 2 of a series on human motivation written by Dr. Vern A. Cox, Ph.D., an expert in Human Behavioral Theory.

 

Maslow's Hierarchy of Needs Human Motivation
Maslow’s Hierarchy of Needs Categories & Explanations.

Human motivation is affected by both rewards and punishment.

What is more important for leaders to know is that there are various human needs which drive human motivation. In the mid-1900s a psychologist, Abraham Maslow, proposed a hierarchy of needs. He suggested that we must first fill our physiological needs (food, water, clothing, shelter) before we can focus on higher needs. Maslow’s next level of needs is safety (war, natural disaster, violence, job security, financial).

When physiological and safety needs are met we can then focus on belonging, esteem (competence, mastery, self-confidence) and self-actualization (continual growth, purpose, contribution). Maslow later amended his hierarchy in regards to self-actualization, saying that the self only finds its actualization in giving itself to some higher goal outside oneself, in altruism and spirituality.

What Maslow’s theory opens up is all kinds of ways to look at human motivation and apply rewards. We are not just limited to money as a motivator on the job. Maslow’s hierarchy also suggests that managers consider the various needs of their workers when contemplating why one person is producing more or less than other team members. Production levels can be seriously reduced by unmet needs or significantly increased in an employee whose needs are satisfied. If an employee’s needs are being met at work, either in all or in part, that employee is more likely to stick around longer.

Let’s look at some examples. Suppose one of your employees, because of extenuating circumstances, is not able to meet obligations at home for food and housing costs at their current wage level. That person’s on-the-job focus and performance will suffer greatly. A mutually beneficial solution, if possible, could be to temporarily move this employee to a different position which requires less focused attention on the job.

Discussing the reason for the move with the employee prior to taking action will result in a more positive experience for everyone involved. Simply moving that person without having their understanding or buy-in, which may cause further animosity and even less job satisfaction, or having to ultimately terminate the person for lack of performance, are both outcomes where neither side benefits.

Stronger interpersonal relationships at work = happier & more productive employees. Human motivation
Stronger interpersonal relationships at work = happier & more productive employees.

For the person who is able to meet physiological needs but has no connections outside of work, belonging to a team at work that works well together may fill that person’s need for connection. Company parties, office breaks where people mingle, or other activities where there is time to develop friendships all help to create a sense of belonging.

Workers who feel they belong will be more productive and if the belonging happens at the work place, they will be more connected to that work place. Giving employees the opportunity to feel that they are an essential part of a team or the company as a whole and that they are valued by others within the company will also increase the sense of belonging and hence improve motivation.

People are often demotivated by a lack of self-confidence. Self-confidence results from a sense of competency and mastery of a specific task at hand. At work, an employee’s self-confidence must reside in the employee’s ability to competently perform his/her specific job responsibilities.

Adequate training, job modeling and performance reviews (including constructive feedback) all go a long way toward increasing job-satisfaction & productivity and therefore human motivation & employee longevity.

Human motivation Break barriers at work by helping employees develop a sense of purpose.
Break barriers at work by helping employees develop a sense of purpose.

The feeling that a worker is a part of something greater than him/herself is also powerfully motivating. When employees have a sense of purpose at work that is in-line with their own personal values they are for more motivated to perform at a higher level than when their own values are at odds with those of their employer.

When a person’s basic needs are met, he or she will be free to focus on higher goals such as furthering the growth of the company that employs them. The more their basic needs are being met at or by their employer, the stronger the motivation will be for that employee to be loyal to their company.

The most successful managers understand that it is in their best interest to fulfill as many of these basic needs of their employees as they possibly can because doing so almost always produces a significant return on investment. In fact, it is typically far more cost-effective to better fulfill the needs of current employee’s than it is to hire new ones.

 

Dr. Vern A. Cox, Ph.D.

Note: While research has not substantiated the order of Maslow’s needs, the existence of the needs has been shown in various studies. The names or specific hierarchy of the needs may change according to differing studies, but the general categories remain basically the same.

 

For more information on this article or any others in this series, Dr. Cox can be reached directly at:
vernc@my-healthyliving.net

Human Motivation Series: Part 1 – Basic Motivation

This article is the first in a series written by Dr. Vern A. Cox, Ph.D., an expert in Human Behavioral Theory.

As a manager, in order to motivate my team/employees I would want to know some basics about human behavior. It may sound very simplistic, but employees work for things that benefit them. When a job is no longer perceived as beneficial, employees either change jobs (longevity issue) or their performance suffers (efficiency/productivity issue).

Motivation can be broadly described as an influence which determines an employee’s choice when one or more behaviors will accomplish a particular task. Motivation also includes the persistence and speed with which the work is pursued. On a basic level, the determining factors of work behavior are the employee receiving something beneficial and avoiding things they don’t like. The behavioral motivation concept can be illustrated by the following diagram: motivation-table

When an employee anticipates that their behavior will result in receiving positive reinforcement, we say they are motivated by a reward. A person is generally motivated to act with increased persistence and energy when achieving a reward. When an employee perceives that some course of action will result in relief from an undesirable state, we say they are motivated to achieve relief.

On the other hand, when that same employee is acting to avoid or escape a painful state or to avoid incurring a penalty (having something they like taken away) we say they are motivated to avoid punishment. Let’s expand the diagram to further illustrate:

motivation-table-expandedPeople are motivated to obtain reinforcement, whether positive reinforcement (reward) or negative reinforcement (relief). That means employees stay at work and work harder if they perceive that the work is rewarding. The psychological term, negative reinforcement, is often confused with punishment. Just because it has the word ‘negative’ is used in the definition, does not mean it is punishment or that it the results are negative. It is called negative reinforcement because it tends to increase behavior by removing something negative. When striving to maintain longevity of employees or their efficiency, do not neglect the possibility of relief. Relief may come in the form of a different supervisor, training to relive a sense of incompetence or the removal of some negatively perceived working condition. Employees are also motivated by punishment, that is, they act to avoid it. A word of caution; there are very different long term consequences when using reinforcement than when motivating by punishment.

923151_10151670818834796_1076385944_nAt our core, we as people (and as employees) are motivated to receive benefits or to avoid pain. That statement, while basic and true, is very simplistic because there are many mitigating factors that modify the employee’s choice (i.e. the direction of their behavior), as well as the persistence and the vigor of their goal directed behavior. Some of the mitigating factors are the intensity of the desire (drive), the frequency of reinforcement, the perceived value of the goal (payoff), as well as the person’s expectancy that he or she has capability of achieving the goal.

The bottom line?? Rewards and relief tend to make happy, productive workers. Punishment tends to make compliant, but unwilling, anxious, and sometimes rebellious ones.

Dr. Vern A. Cox, Ph.D.

For more information on this article or any others in this series, Dr. Cox can be reached directly at:
vernc@my-healthyliving.net

The Incentive You Can’t Count On…

Incentive programs should be designed to achieve a company’s objectives, reward the participant and get the most from the program budget. Research shows that variable rewards drive greater program engagement, increase motivation, and improve emotional response to being rewarded. Every incentive program should be specific and individual to your company. Your culture, your history, your product, your market and your services all play an important role in how you design your incentive program.

Sailing by Ash Breeze and Employee Motivation

No Wind Required sail by ash breeze
No Wind Required

If you have never heard of sailing by ash breeze, you are in for a treat.

In order to become a commissioned Naval Officer upon graduation from college, I was required to take courses in maritime navigation and naval history. Nathaniel Bowditch was a name I was familiar with because he is considered to be the father of American maritime navigation. Being a Navy man, his book, The American Practical Navigator, first published in 1802, is one I became quite familiar with.

While I knew his name and was quite familiar with his book, I admittedly knew very little about Nathaniel Bowditch himself until this week when I finished reading a book about his life. In 1955, author Jean Lee Latham won the Newberry Honor Medal for children’s literature by writing, Carry On, Mr. Bowditch, which is a fictionalized biographical novel. The people, places, times, and historical events are mostly accurate, but the author did take some creative liberties in telling his life story. One such liberty recounts the story of Nathaniel learning what it meant to “sail by ash breeze”:

 

“Sail by ash breeze”

“Only a weakling gives up when he’s becalmed! A strong man sails by ash breeze!” (p. 47) “When a ship is becalmed – the wind died down – she can’t move – sometimes the sailors break out their oars. They’ll row a boat ahead of the ship and tow her. Oars are made of ash – white ash. So – when you get ahead by your own get-up-and-get – that’s when you ‘sail by ash breeze’.” (p. 48)

In the story, set during the Golden Age of Sail, a young Nathaniel learns that if there is no wind, a ship would often sit motionless and dead in the water waiting for the breeze to blow again. But some ambitious sailors would tow their ships by rowing a smaller boat in front. Nathaniel learned that this principle applied in his life as well, that he was ultimately responsible for his own life’s direction.

Starting at age 12, Nathaniel worked as an indentured servant for nine years, missing his chance at a formal education despite being one of the greatest minds of his (or any other) time. Eventually, he taught himself mathematics (including algebra, geometry, trigonometry and calculus), several languages, maritime navigation, astronomy, and medicine all without any formalized education. He was determined to learn all he could in life and to create his own “ash breeze” to propel himself forward.

Bowditch was motivated by the pursuit of excellence and was driven to never be stuck waiting for a “favorable wind” to determine his course in life. He is a well-known historical figure even today because of his determination to create a sailing almanac which enabled any person, regardless of their previous education, to chart the exact position of their ship anywhere in the world using only simple arithmetic.

The navigation principles taught in his book allowed sailors to stay safe on the seas and kept many ships from sailing too close to danger. In fact, a copy of The American Practical Navigator (colloquially referred to simply as “The Bowditch” by sailors) remains on board every U.S. Naval vessel at sea to this very day. His work has saved the lives of countless mariners throughout history and was the result of his desire to improve the world around himself.

Employee Engagement and Motivation

Today, few people have heard the phrase, “sail by ash breeze” (let alone know it’s origin) and yet the best among us live it every day. Motivation and engagement mean different things to every employee within your organization. Some employees will wait for favorable winds by constantly seeking direction while others may fight against any directions given. But your top performers will aspire to create their own ash breeze, and when they do, those around them will notice. Now imagine if you had an incentive program which rewarded those who sail by ash breeze in such a way that invoked positive peer pressure upon others who remain still while waiting for favorable winds.

Those who are rewarded for their initiative become models of positive behavior and a culture shift begins to happen because others will want to earn similar rewards. This is the power of positive reinforcement, and of our process at Snowfly of creating a customized incentive program for your company. Snowfly’s unique approach to workplace engagement encourages your employees to take initiative and create their own ash breezes.

Contact Snowfly today to learn how we can help your company sail on the “ash breeze” of initiative by emailing us at info@snowfly.com or calling (877) 766-9359 and may you have Fair Winds and Following Seas.